|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Chances Ghost
Inf4m0us ROFL BROS
265
|
Posted - 2013.07.09 12:56:00 -
[1] - Quote
super prox trap
4 basic proxes + 4 advanced proxes + 4 proto proxes
boom |
Chances Ghost
Inf4m0us ROFL BROS
266
|
Posted - 2013.07.09 13:32:00 -
[2] - Quote
Sana Rayya wrote:Chances Ghost wrote:super prox trap
4 basic proxes + 4 advanced proxes + 4 proto proxes
boom Unless the driver sees the proxies, stops the car, and shoots them with his turret. The easiest way is to shoot out the driver with a blaster from an LAV or tank. Seems like it is all too easy to die from blaster turret splash damage ever since 1.2 was implemented. Infantry weapon splash damage has little effect.
wich is alot easyer when they switch to their turret to destroy the proxes
or turn around and dont enter that area
win, win, win |
Chances Ghost
Inf4m0us ROFL BROS
267
|
Posted - 2013.07.09 13:55:00 -
[3] - Quote
ZDub 303 wrote:The Robot Devil wrote:1 merc with a PC , 1 with MD, 2 AR, 1 scram and a shot gun. All carry prox mines and then half carry flux while the other carry AV grenades. Find a choke point with high traffic (a wall is a plus) and have the entire squad mine the path. If you have a wall put all this mines in front of the wall. PC stands in the mine field or in front of the wall. Split the flux and AV so they can hit the lav from both sides. Wait. When the lav approaches start shooting it with the plasma cannon.
The PC will signal the lav that the PC merc is ready to die and start heading your way. Right before the the lav gets close to the plasma cannon start throwing flux and and MD rounds then as the lab gets closer throw av. The prox should finish off the lav considering there will be almost 20 on the field. The AR/scram mercs should be providing cover fire.
If the merc jumps out go to work with the shot and AR/scram. The shotty is for cqc squad protection, MD is for spreading out the heard and vehicle DPS and the three assault mercs are form mop up and suppression. This squad working together and communicating should wipe out any lav. 6 people to take out an LAV... Leaving the other 10 in your team to deal with the other 15 on his team. I know this was a sarcasm post but damn its so freaking true. I really hope CCP puts out a fix for LLAVs soon.
you act like they are
A) not anywhere near an objective and therefore not doubling as a defence force B) ignoring every other red that walks near them |
Chances Ghost
Inf4m0us ROFL BROS
267
|
Posted - 2013.07.09 14:03:00 -
[4] - Quote
ZDub 303 wrote:negative49er wrote:calisk galern wrote:Spademan wrote:The only time I've killed one was when it drove over my poxy mines, did a flip, got stuck between a wall and a building and was finished off by my swarms hitting its underside. I blew up two yesterday in one match, but in both cases the driver was not in the vehicle at the time, he got out to chase some guy down so while he wasn't home I pounded it with 6 avanced swarm shots with 4 damage mods, and 3 advanced av grenades then dropped a nano hive and hit it with 2 more grenades to finish it off. see this is prove it take too much to destroy one It takes 3 lai dai packed and 2 ex-o nades to finish off a poorly fit stationary charybdis... pretty stupid tbh. They must have something like a 40-50% resistance to explosives. We're talking 1760 * 3 + 1260 * 2 = 7800 direct damage on a vehicle with ~3000 shields and ~1000 armor. Yup... right about 50% resistance then.
my charb has a statis 50% resistance on my shields alone, not counting the explosive resistance, so yes, they do indeed have 50% + resistance |
|
|
|